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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping speedup
- Date: 12 Jan 1996 19:41:09 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4d6dgl$j3e@sunsystem5.informatik.tu-muenchen.de>
- References: <john.hendrikx.40k4@grafix.xs4all.nl> <Rr3Px*AKe@yaps.rhein.de> <4bc7i9$5r7@maureen.teleport.com> <4be5k3$cli@brachio.zrz.TU-Berlin.DE> <4bf21s$egp@sunsystem5.informatik.tu-muenchen.de> <4cguv1$br2@brachio.zrz.TU-Berlin.DE> <4cvbn0$dn6@sunsystem5.informatik.tu-muenchen.de> <4d0r1l$9n3@brachio.zrz.TU-Berlin.DE>
- NNTP-Posting-Host: hphalle8a.informatik.tu-muenchen.de
- Originator: fischerj@hphalle8a.informatik.tu-muenchen.de
-
-
- In article <4d0r1l$9n3@brachio.zrz.TU-Berlin.DE>, rawneiha@hydra.zrz.TU-Berlin.DE (Philipp Boerker) writes:
-
- |> >: Performance:
- |> >: Estimated 15000 polygons per second on a 50 MHz 030, and some parts aren't
- |> >: optimized yet (C2P, rotation-projection)...
- |>
- |> >well, chunky polygons imho only make sense if you mix it with gouraud or
- |> >mapping. like frontier for exmaple.
- |>
- |> Well, they are either texture mapped or bump mapped. What did you think I
- |> was talking about? About plain polygons?
-
- uhm ... :) Maybe the number 15000 made me think this.
-
- Well, a cube is 3 visible polygons and jerks like hell on A1200.
-
- your 030-50-code must be cyber fast if it can do 300 polygons / frame ;->
-
- I guess you mean 1pixel size polys, so just the handling speed without
- filling time ?
-
- |>
- |> Greets,
- |> Phil.
- |> ----------------------------
- |> grond/matrix
- |> rawneiha@sp.zrz.tu-berlin.de
- |> ----------------------------
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
-